User Account
User Account Sign In

Forgot Password Create Account

by: Kraggle
Switch to the Survival Map Switch to the Last Stand Map Filters Menu
Toggle Fullscreen Recent Changes
Change Log 17th January 2018
  • Added a Last Stand Map mode.
  • Started adding enemy spawns and paths.
  • A few minor fixes.
2nd January 2018
  • Removed the translator as it was more trouble than it was worth.
24th December 2017
  • Added Translator script, no current translations, but it's a start.
  • Added Translator Form, to contribute sign in and goto the Language Tab and click Add Translation.
  • It's up to you guys now! I only speak English! :(
  • Thanks again to those that are donating to keep this site live.
9th December 2017
  • 1.8 Classified Gear to the Gear Set Collector.
  • Updated map to include North and South Piers.
  • Added North and South Pier Zone details to the map.
  • Added South Pier Vendors and Safe House.
21st October 2017
  • 1.7 Classified Gear to the Gear Set Collector.
  • Fixed the appearance of the custom scrollbars.
  • Added a password reset function.
13th March 2017
  • Many more tool improvements.
  • Lots of code clean up now we're almost finished.
  • More survival markers added.
  • There is really not much more to do, so not long now.
8th March 2017
  • Map updated to include the 1.6 content.
  • Supply drops added to the normal map, more to come.
  • Gear Set Collector updated to include 1.6 changes.
  • All new markers and zones added for DZ's 7, 8 and 9.
  • Even more markers added for Survival by Dealer1701 and Engeloki.
  • Expanded the map past the boundaries so it looks better.
  • Fixed issues with save corruptions.
  • Added a page reload warning if you have unsaved data.
2nd March 2017
  • Many more markers added for Survival by myself, Dealer1701 and Engeloki.
  • Amazing improvements to all of the tools.
  • Optimized the database and reduced loading times by 40%.
  • More visual improvements and map fixes.
20th February 2017
  • Set Collection Tracker - available to all, saves to cookies if you are not signed in.
  • Limited accounts that will save the data you add to the Set Collection Tracker and you can also create a limited amount of Markers, Rectangles, Polygons and Paths, so have at it! They are saved to your own Database, so no need to worry about viewing anybody else's.
  • Started working on the Unlimited account stuff, this will be a feature that will hopefully pay for the server costs. We want to keep it alive!
18th February 2017
  • There is now a secure login system in place
  • There are currently no benefits to an account, check the Upcoming Changes for what is planned
15th February 2017
  • Improved page loading/reloading, especially the Map Mode switch
  • Added tools for limited users to add markers (email me if you would like to help with adding to the survival map)
  • Changed the way the database saves, it is greatly improved
  • Many more changes to simplify adding new markers
  • Improved the tools and menus
  • Added a lot more markers for the Survival Map with help from Dealer1701
  • Keyboard shortcuts for the tools used by limited users
  • Improved layouts for smaller screens
12th February 2017
  • You can now change map modes to Normal or Survival
  • Spent many hours playing survival, just mapping everything, so there are a few areas now mapped, many more to go though!
  • Added functionality so there is better performance
8th February 2017
  • Zones now have pop up info and hover animations
  • District names are gone as they are now obsolete with the zone info
  • Cleaned up a lot more code
  • Changed things for better visuals
  • Lot's of changes to the editing side, getting ready for adding editing tools for you guys
6th February 2017
  • Changed the color of all underground track polygons
  • Started adding zone information messages
  • Fixed images not showing in browsers, especially buttons
  • Fixed some messed up css in browsers
5th February 2017
  • Finally finished the detailed underground maps
  • All Dark Zone vendors on safe room and checkpoint pop-ups
  • Cleaned up database for smaller file size
  • Tidied up the javascript (it was a mess)
  • Straightened a lot of polygons
  • Corrected a lot of code, mostly editing side
  • Added the off map Incursions completely
  • Extended the map background for better visuals
  • Added the Change Log and the To Do List
  • Corrected a few spelling mistakes
28th January 2017
  • All buildings are now on the map
  • Train tracks are on the map (they look cool)
  • Blocked roads and alleys are displayed as such
  • Roads are displayed as you can use them
  • All street names are now layers in leaflet
  • You can now show and hide everything
  • Added vendors to the Safe house pop-ups
  • Named Elites are now at every zoom level
  • Added filters for doors and roof access
  • You can now hide/show all filters with a single click
23rd January 2017
  • Added filters menu to hide layers
  • Cookies were added for better functionality
  • Named Elites are now all named in the pop-ups
  • A lot more markers and polygons were added
14th January 2017
  • First day of being awesome and live!
by: Kraggle
Gear Set Collection Tracker
Gear Set Collection Tracker
AlphaBridge
Solo/Survival
Set Bonus 2:
+ 100% Health Regen
Set Bonus 3:
+ 5% Weapon Damage
Set Bonus 4:
AlphaBridge
If your Primary and Secondary Weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents.
AlphaBridge Classified
Solo/Survival
Set Bonus 2:
+ 100% Health Regen
Set Bonus 3:
+ 5% Weapon Damage
Set Bonus 4:
AlphaBridge
If your Primary and Secondary Weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents.
Set Bonus 5:
+ 25% Health Regen
+ 10% Weapon Damage
Set Bonus 6:
Improved AlphaBridge
Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents of Veteran/Elite NPCs. The Signature Skill that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
Banshee's Shadow
Dark Zone
Set Bonus 2:
+ 20% Looted DZ Funds
Set Bonus 3:
+ 10% DMG to target out of cover
Set Bonus 4:
Banshee
While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%.
While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Banshee's Shadow Classified
Dark Zone
Set Bonus 2:
+ 20% Looted DZ Funds
Set Bonus 3:
+ 10% DMG to target out of cover
Set Bonus 4:
Banshee
While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%.
While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus 5:
+ 20% Looted DZ Funds
+ 5% Damage to target out of cover
Set Bonus 6:
Improved Banshee
While Rogue, the time to clear Manhunt status is decreased to 5% for every group member within 15 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved.
While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
FrontLine Set (D3-FNC)
Hybrid/Tank
Set Bonus 2:
+ 15% Protection from Elites
Set Bonus 3:
+ 30% Ballistic Shield Health
Set Bonus 4:
FrontLine
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active.
FrontLine Set (D3-FNC) Classified
Hybrid/Tank
Set Bonus 2:
+ 15% Protection from Elites
Set Bonus 3:
+ 30% Ballistic Shield Health
Set Bonus 4:
FrontLine
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active.
Set Bonus 5:
+ 15% Protection from Elites
+ 5% Ballistic Shield damage resilience
Set Bonus 6:
Improved FrontLine
When Ballistic Shield is deployed, melee damage is increased by 2000% and all over-healing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
  • Physical Damage Buff: Armor is increased by 30%
  • Exotic Damage Buff: Weapon Damage is increased by 30%
DeadEYE
Sniper
Set Bonus 2:
+ 40% Initial Bullet Stability
Set Bonus 3:
+ 20% Marksman Rifle Critical Hit Damage
Set Bonus 4:
DeadEYE
When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance.
DeadEYE Classified
Sniper
Set Bonus 2:
+ 40% Initial Bullet Stability
Set Bonus 3:
+ 20% Marksman Rifle Critical Hit Damage
Set Bonus 4:
DeadEYE
When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance.
Set Bonus 5:
+ 40.0% Initial Bullet Stability
+ 20% Marksman Rifle Critical Hit Damage
Set Bonus 6:
Improved DeadEYE
When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer zoomed.
Final Measure
Defensive
Set Bonus 2:
+ 25% Exotic Damage Resilience
Set Bonus 3:
+ 15% Protection from Elites
Set Bonus 4:
Final Measure
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Final Measure Classified
Defensive
Set Bonus 2:
+ 25% Exotic Damage Resilience
Set Bonus 3:
+ 15% Protection from Elites
Set Bonus 4:
Final Measure
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus 5:
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus 6:
Improved Final Measure
When a grenade is defused the player and all group members 30 meters gain a buff based on the grenade type that was defused.
  • EMP/Shock: Skill power increased by 15% for 8 seconds
  • HE/Incendiary: Weapon damage increased by 15% for 8 seconds
  • Flashbang/Tear Gas: Armor increased by 15% for 8 seconds
FireCrest
DPS/Offensive
Set Bonus 2:
+ 3 Incendiary Grenade Capacity
Set Bonus 3:
+ 50% Flame Turret Range
+ 30% Flame Turret Damage
Set Bonus 4:
FireCrest
Your damage is increased by 15% against burning targets.
FireCrest Classified
DPS/Offensive
Set Bonus 2:
+ 3 Incendiary Grenade Capacity
Set Bonus 3:
+ 50% Flame Turret Range
+ 30% Flame Turret Damage
Set Bonus 4:
FireCrest
Your damage is increased by 15% against burning targets.
Set Bonus 5:
+ 1 Incendiary Grenade Capacity
+ 5% Flame Turret Range
+ 20% Flame Turret Damage
Set Bonus 6:
Improved FireCrest
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds, NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Hunter's Faith
Long Range
Set Bonus 2:
+ 20% Optimal Range
Set Bonus 3:
+ 10% Headshot Damage
Set Bonus 4:
Hunter's Faith
Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member’s protection disappears after getting hit by one hostile bullet.
Hunter's Faith Classified
Long Range
Set Bonus 2:
+ 20% Optimal Range
Set Bonus 3:
+ 10% Headshot Damage
Set Bonus 4:
Hunter's Faith
Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member’s protection disappears after getting hit by one hostile bullet.
Set Bonus 5:
+ 20% Optimal Range
+ 10% Headshot Damage
Set Bonus 6:
Hunter's Precision
Headshots double the gained increased damage bonus. Two consecutive missed shots are needed to lose the bonus damage.
Lone Star
DPS
Set Bonus 2:
+ 100% Ammo Capacity
Set Bonus 3:
+ 8% LMG Damage
+ 8% Shotgun Damage
Set Bonus 4:
Lone Star
When holstering a weapon its ammo is instantly reloaded.
Lone Star Classified
DPS
Set Bonus 2:
+ 100% Ammo Capacity
Set Bonus 3:
+ 8% LMG Damage
+ 8% Shotgun Damage
Set Bonus 4:
Lone Star
When holstering a weapon its ammo is instantly reloaded.
Set Bonus 5:
+ 50% Ammo Capacity
+ 8% LMG Damage
+ 8% Shotgun Damage
Set Bonus 6:
Berserker
When a weapon has 25% of its magazine remaining, there is a 50% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 15%, fire rate is increased by 25% and stability and accuracy are decreased by 15%. The bonus is canceled by reloading or exiting combat.
Path of the Nomad
Dark Zone
Set Bonus 2:
+ 15% Health on Kill
Set Bonus 3:
Nomad's Resolve
Administers a constant small amount of healing, allowing the user to regenerate all segments of health bar during combat.
Set Bonus 4:
Path of the Nomad
When receiving fatal damage, you are instead healed to full health. Can occur once every 4 minutes.
Path of the Nomad Classified
Dark Zone
Set Bonus 2:
+ 15% Health on Kill
Set Bonus 3:
Nomad's Resolve
Administers a constant small amount of healing, allowing the user to regenerate all segments of health bar during combat.
Set Bonus 4:
Path of the Nomad
When receiving fatal damage, you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus 5:
+ 10% Health on Kill
Improved Nomad's Resolve
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus 6:
Nomad's Luck
50% chance to have no cooldown for Path os the Nomad. Take 50% less damage for 10 seconds after Path of the Nomad is triggered.
Predator's Mark
Support
Set Bonus 2:
+ 10% Reload Speed
Set Bonus 3:
+ 8% Assault Rifle Damage
+ 8% SMG Damage
Set Bonus 4:
Predator's Mark
Hit 10 shots without switching target to make the target bleed for 50% of damage already done by those bullets.
Predator's Mark Classified
Support
Set Bonus 2:
+ 10% Reload Speed
Set Bonus 3:
+ 8% Assault Rifle Damage
+ 8% SMG Damage
Set Bonus 4:
Predator's Mark
Hit 10 shots without switching target to make the target bleed for 50% of damage already done by those bullets.
Set Bonus 5:
+ 10% Reload Speed
+ 8% Assault Rifle Damage
+ 8% SMG Damage
Set Bonus 6:
Improved Predator's Mark
Hitting 10 shots without switching targets now applies The Predator's Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator's Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by and additional 120%.
Reclaimer Set
Support